WORK

The Question. The Methods. The Research. The Artifacts.

Learning Modules

Sample interactive learning modules showing how content becomes engaging, self-directed instruction. Every design is portable—ready to import into any LMS or e-learning software such as Articulate Storyline.


Three role-based, self-paced courses built from Athletico's own workers' compensation resources. The aim is to change what people do, not just what they know.


A 20-minute blended micro-module for frontline patient facing staff. This module gives staff one simple sequence to run when a patient or family is upset, then lets them rehearse it.


BUILDING RAPPORT

An Interview Training Module

A role-play that teaches interviewing under pressure. You play the interviewer, every choice moves the room, and a trust meter and coaching show the cost of pushing too hard. Based on actual qualitative interview analysis.

Research Studies & Interactive Analysis Modules

In-depth research studies, each accompanied by an interactive layer for exploring the data and reasoning firsthand. Read the analysis, then dig into the evidence that produced it.


THE YEAR TWO DIAGNOSTIC

Why intentional designs erode and how to preserve them structurally

Six patterns of quiet reversion in school design, each with what to observe, what's really happening, and what to do about it. A diagnostic for supporting schools after the launch—grounded in firsthand launch experience and qualitative research

PERSONALIZED LEARNING, EDUCATIONAL ORGANIZATION STRUCTURE, KNOWLEDGE MANAGEMENT/INSTITUTIONAL MEMORY, QUALITATIVE RESEARCH


GENDER AND TABLETOP GAMING - INTERVIEW AND CODING ANALYSIS

Qualitative coding across three cases, and the careful handling of a sensitive identity topic. Three women move through the same protocol, and the tool catches where they agree and where they part.

BRANCHING INTERVIEW, IDENTITY, MEDIA ANALYSIS, QUALITATIVE CODING ANALYSIS, PROTOCOL AND ANALYSIS DESIGN.


COGNITIVE INTERVIEW ANALYSIS

One instrument reading four very different young minds. It foregrounds interview and instrument design, with each reader's own words traced through the protocol and the points where their paths diverge flagged.

LITERACY, PERSONALIZATION, COGNITIVE INTERVIEW, BRANCHING STRUCTURE.


ONE STORY, TWO REGISTERS

A MEDIA STUDIES AND LITERACY RESEARCH PROJECT ANALYSIS

The same history told as a dry textbook and as a comedy podcast, side by side. An analysis of Higher Ed literacy, reflection, and academic/subject engagement.

HIGHER ED LITERACY AND ENGAGEMENT, MEDIA STUDIES, QUALITATIVE PROTOCOL DESIGN AND ANALYSIS


UX Research


Malso AI


Maslo AI Case Study 1

Pairs empathetic journaling with real clinical tools like at-home mastitis testing, easing one worry for new moms while keeping clinicians in the loop. Built by Maslo × Lactation Lab.

Product & Design, Healthcare, UX, AI


Maslo AI Case Study 2

Product Design, Learning Experience, Ed Psych, UX, AI

A machine-learning study estimating emotional state from short voice clips, built to power Maslo's mood-insight pipeline — as notable for its results as for its rigorous self-critique.


Maslo AI Case Study 3

Applied Research, Data Science, UX, AI

A framework for bringing Maslo's empathetic AI into schools, supporting students, teachers, and administrators through a scaffolded relationship built around one non-negotiable constraint: student agency.

Learning in the Making

“The Learning in the Making Lab explores how engaged participants learn within Makerspaces. We look at data on makers’ use of platforms, and offer insights for how iteration and critique might be meaningfully incorporated into the making process.”

Johnson, B., & Halverson, E. (2015). Learning in the making: Leveraging technologies for impact. In Innovations in Interaction Design & Learning workshop.

LITM Case Study 1

UX, Platform Design, Learning Sciences, Ed Tech

A 20-Month Platform Evaluation — Testing three tools for youth-maker documentation and critique, ending in peer-reviewed publication. An NSF-funded UW–Madison project.


LITM Case Study 2

UX, Usability

A five-person usability survey predicted the exact failures a youth field pilot confirmed weeks later. From Learning in the Making, an NSF-funded UW–Madison project.